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Unreal Engine 1 - 3 had a similar approach. The linked post describes why they no longer feel that approach is beneficial for them. [Edit] Is Unity's approach
by ajanuary 13y ago
Unreal Engine 1 - 3 had a similar approach. The linked post describes why they no longer feel that approach is beneficial for them.
[Edit]
Is Unity's approach drastically different in a way that solves them?
- deleted 13y ago[deleted]