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RoboVM create bindings for most of the iOS API, and there are also bindings being created for 3rd party libs [0]. LibGDX [1] have done their own too. I created
by philbarr 13y ago
RoboVM create bindings for most of the iOS API, and there are also bindings being created for 3rd party libs [0]. LibGDX [1] have done their own too.
I created a game [2] in LibGDX for Android, set it up on the Mac, right clicked and it just worked. Not deployed to the app store yet but I will be doing.
I just released my latest Augmented Reality "game" [3] on Google Play which uses Vuforia [4] for the AR, and am in the process of writing the RoboVM bindings for it. Once I've finished that I'll submit it back to robovm-ios-bindings so you should be able to write AR apps for iOS and Android at the same time.
[0] https://github.com/BlueRiverInteractive/robovm-ios-bindings https://github.com/BlueRiverInteractive/robovm-ios-bindings
[1] http://libgdx.badlogicgames.com/ http://libgdx.badlogicgames.com/
[2] https://play.google.com/store/apps/details?id=com.simplyapped.calculate https://play.google.com/store/apps/details?id=com.simplyappe...
[3] https://play.google.com/store/apps/details?id=com.simplyapped.virtualbeer https://play.google.com/store/apps/details?id=com.simplyappe...
[4] https://developer.vuforia.com/ https://developer.vuforia.com/