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Build your own 2048 with SpriteBuilder and Cocos2D – Part 1
- mantrax4 13y agoThe irony of building a game for iOS which is a clone of a JavaScript game which a clone of an iOS game doesn't escape me.
- terhechte 13y agoSpriteBuilder is a really nice tool. I started using it when it was still called CocosBuilder and I've used it for a game project [1] and had my own small fork with awful additions that were only relevant to the game I was working on. I recently (as I started working on a new game) downloaded the newest release and I was really impressed. It is possible to quickly build rather complex UI scenes and game scenes. I've actually just used it for a small iOS app side project, that only requires a minimal spartan UI and this way I can leverage Apportable [2] and easily release that app for Android, too. (hopefully, I'm not that far yet) [1.1] https://www.youtube.com/watch?v=9J0mleRrcdQ https://www.youtube.com/watch?v=9J0mleRrcdQ [1.2] https://itunes.apple.com/ca/app/flick-a-fruit/id771895296?mt=8 https://itunes.apple.com/ca/app/flick-a-fruit/id771895296?mt... [2] http://www.apportable.com/ http://www.apportable.com/
- jtokoph 13y agoThe lack of indentation in the code snippets makes this painful to read.
- Bud 13y agoWhy is 2048, an entirely stolen game and an example of all that is bad for real programmers, getting so much play on Hacker News? I don't understand this community supporting outright theft.
- _random_ 13y agoShall we generate a list of "stolen" games? Duke Nukem, Warcraft etc.