2 ms·
Ignoring all the Oculus/FB stuff, what will be intriguing about this kind of thing is how the whole idea of editing to fit an existing narrative with time adapt
by fidotron 13y ago
Ignoring all the Oculus/FB stuff, what will be intriguing about this kind of thing is how the whole idea of editing to fit an existing narrative with time adapts to any sort of VR. For example, any ideas of transitions, or attempts to draw attention to one thing in a scene, use of zoom lenses and so on.
Anyone that's spent more than a few weeks in the wilderness in one go knows it has a profound effect on your ability to spot something out of place very quickly indeed. The curious thing here is if you could recreate such a situation with VR, or if the attention span of the audience will drag you back to a situation of having to highlight everything for people not accustomed to that sort of scene.