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If I was doing heavy C++11 today, that kind of range namespace would be the second thing I'd write; the first being a bunch of string functions for the operatio
by Jare 13y ago
If I was doing heavy C++11 today, that kind of range namespace would be the second thing I'd write; the first being a bunch of string functions for the operations I actually want to do with strings (as opposed to the low level "character buffer manipulation primitives" the STL offers).
I was ok with that low level, low semantics design in the STL until I heard that stuff about integrating a graphics library. Now I'm just confused. :)