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I'd argue all your points regarding software are true for hardware but with the added difficulty of needing to get it right the first time.
by kingnight 13y ago
I'd argue all your points regarding software are true for hardware but with the added difficulty of needing to get it right the first time.
- kingnight 13y agoEdit: Re your edit, I still think that designing the actual hardware that the user interacts with directly is equally difficult to design as the software at any level. The fact that the iPhone has 4 buttons and a switch is a huge design decision. The size, shape, texture, reflectiveness, responsiveness, and tactile feedback are parts of the design that need to be considered and are not malleable once released.