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How Jessica Abroms Made Thousands from an $800 iPhone App
- mcantor 17y agoI'm confused by the bar graph. In the final month, it looks like her gross income was ~$1,200 with net Apple fees of $800. That's a 2/3rds cut, not the 30% mentioned elsewhere. What gives?
- jcl 17y agoThe red bar is "net Apple fees", or "the amount of money left after you take away Apple fees". "Net of Apple fees" might have been a better description. (http://wiki.answers.com/Q/What_is_really_meant_by_net_of_fees http://wiki.answers.com/Q/What_is_really_meant_by_net_of_fee...)
- tedunangst 17y agoExcept by $800, they mean 99c. She paid people a total of $800 to finish an app she'd already started. Not sure why this is surprising/new. Margins on software have always been high.
- jcl 17y agoCaveat: "Thousands" in this case means "$2,903.39 so far". That's after paying Apple's 30% share and $800 to outside contractors, but ignoring any time and money she spent herself, including hardware and the dev program costs.
- MichaelApproved 17y agoDev program costs $99 and she didn't spend much time on the app before she decided to outsource the project. She estimates that the whole project could have been outsourced/billed for $2,000 which would still give her a profit of almost 100%. Another thing to remember is that, although the month over month growth has stopped, it's still a hasn't fallen by a significant percentage. That means this app could still generate a few thousand dollars over it's lifetime. (I run yappler.com and posted this article)
- AndrewWarner 17y agoRevenue was $5,290. Like you said, "thousands," but not tens of thousands. And revenue is still coming in.
- z8000 17y agoThe real way to make good money in the iPhone market is not selling apps themselves but consulting -- charge other people to make apps for them.