2 ms·
For most uses, you don't really have to get them right, though. The problem is knowing when yes, you absolutely do need to get this right. The cost in effort i
by JabavuAdams 13y ago
For most uses, you don't really have to get them right, though. The problem is knowing when yes, you absolutely do need to get this right.
The cost in effort is highly non-linear. It may be fairly straightforward to get the 80% solution. I agree that it's a problem when devs bring their home-grown 80% solutions to the table when you need a 99% solution.
I make games. No one dies if there's a bug in the AI. No one may even notice.