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Intensive technical knowledge, I wish he gave a bit of overview, its getting long. I'm guessing he figured out how to make it faster or he was just exploring it
by hypermatt 17y ago
Intensive technical knowledge, I wish he gave a bit of overview, its getting long. I'm guessing he figured out how to make it faster or he was just exploring it the bad driver code.
- nvoorhies 17y agoHe shows some ways to poke memory managed by the iphone driver and saturate the gpu using only ~20% of cpu instead of the 64% that you use with the conventional OpenGLES path. This necessarily introduces some fragility since you're essentially poking at magic locations in memory in a totally non-safe manner, but he seems to think the driver's internal structures are stable enough that this isn't a problem. In fact, if enough top quality games do this, then the stability might be a self-fulfilling prophecy, since messing with the driver internal structures' layout would break all the really nice looking games.