13 ms·
To be fair, the most memorable times I've played in games have nearly never been about the graphics or presentation, and nearly always about what something __me
by gknoy 13y ago
To be fair, the most memorable times I've played in games have nearly never been about the graphics or presentation, and nearly always about what something __means__, whether to me personally or to me as a player.
In MMOs, I remember the hard things I did solo, the hard things I organized a team for, and the personal milestones. The zones might be ugly or beautitul. The task might simply be to kite some big demon through a wintry landscape, or it might just be doing something in a new role for the first time. (First time tanking, early raid leading successes.)
In the brief (trial!) time I played EVE, there was a lot I had to learn, and never mastered... but I could see the appeal. While a lot of the success comes down to planning (ship loadout, where you quest/farm/etc), at some visceral level I was still hunting pirates, and trying to solo hard fights that I could not quite beat. It's a rush, even if it doesn't look as cinematic as Homeworld or action movies.
This is likely the same reason people can get amazed or excited about chess or poker. :-)