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I still don't understand why XNA was discontinued. Is there a suitable replacement for creating games rather easily in C#?
by npizzolato 13y ago
I still don't understand why XNA was discontinued. Is there a suitable replacement for creating games rather easily in C#?
- _random_ 13y agoMonoGame is meant to be an OSS XNA replacement. It's very good for indies with good programming skills. Fez and Bastion were implemented using XNA/MonoGame. If one is more of a game-designer/scripter or is business-oriented then Unity3d is also a good choice.
- Guvante 13y agoCompletely anecdotal, but I would bet it was due to difficulty getting returns from the program. DirectX itself helps sell licenses of Windows, but XNA not so much due to only impacting indie games.
- Locke1689 13y agoUnity maybe, but honestly no.
- gebe 13y agoMonoGame mirrors XNA down to the namespace names so that's a very suitable replacement. You also have Unity of course.