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Text formats can be downright huge, however. I've worked with quite a few meshes that exceed 100s of megabytes when stored as obj, but compress down nicely in b
by santaclaus 13y ago
Text formats can be downright huge, however. I've worked with quite a few meshes that exceed 100s of megabytes when stored as obj, but compress down nicely in binary. What we really need is a simple binary obj file. It would be a no-brainer to develop a binary variant of obj. This would be marginally more difficult to parse, but drastically smaller. Either that or convince Autodesk, SideFX, The Foundry, Blender, and others to read in .gz'ed versions of obj files.
- bryanlarsen 13y agoIt appears that .zip is the standard for binary OBJ. That way associated textures and materials can easily be included in the zip. http://clara.io http://clara.io will happily import and export obj inside of zip, along with a lot of other formats.
- mrchlblng 13y agoso does sketchfab and it even works with 7z or rar archives