3 ms·
DAE is not simple. .blend is not text.
by Tloewald 13y ago
DAE is not simple.
.blend is not text.
- Jtsummers 13y agoI think GP was referring to .OBJ with its 41% share of the site's models.
- angersock 13y agoAnd that, more than anything else, is why we should all use OBJ for static meshes whenever possible. In a past life, I worked on .dae import/export code--COLLADA is almost a parody of everything you can do to overengineer (badly) a file format. I don't understand why people fail to grasp that, for static meshes, we solved the problem decades ago; I say this having done the exact same thing many times reinventing a compact binary rep. EDIT: As a colleague points out, yes, sometimes for assets OBJ is not optimal; I contend however that for interchange it's pretty good.
- Tloewald 13y agoIn practical terms, right now FBX rules and we can hope that DAE will replace it (right now most DAE support is via the FBX libraries, so let's not all hold our breath). OBJ is great for simple geometry and UVs, but kind of hopeless beyond that.