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The market share bit seems pretty huge too: By building for two years’ worth of Android (as we did originally with 4.0+), you’ll support about 40 percent of th
by jobu 13y ago
The market share bit seems pretty huge too:
By building for two years’ worth of Android (as we did originally with 4.0+), you’ll support about 40 percent of the U.S. smartphone install base. Removing 4.0-4.1 support leaves you with one year’s worth of OS compatibility, and that number drops to 12.5 percent.
By building for iOS 7 only, you’ll support 32 percent of the U.S. smartphone install base.
- tonfa 13y agoThat is if you only care about the us. Just including Europe will give you a different story.
- nasmorn 13y agoYes but consider that about 95% of the People I knie have Smartphones. Those that really want a smartphone mostly have iPhones. On android it is 80% the phone that was cheap for their desired contract. Most will never use more than web & email
- roel_v 13y agoThe next time somebody on this site says 'x is true because everybody I know is/uses/does y', I'm going to blow a gasket. (Not that anyone cares probably)
- GotAnyMegadeth 13y agoFor me it is exactly the other way around, apart from the cheap bit.
- Kudos 13y agoOne of my favourite sayings: The plural of anecdote is not evidence.
- eloisant 13y agoI keep hearing about fragmentation but I'm not having that much problems with my app (more than 1 million users). Especially on 4.0+ because manufacturers have to ship Holo, so you can control the look of your app. What kind of problems devs are seeing with the various 4.0 devices?