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2048 in 3D
- yeukhon 13y agoAn idea I have for this 3D version is to add weight to the game. If one side is heavier the platform should move toward that side. If the user cannot balance the platform after certain amount of time the user will lose the game as the platform will flip over. This will make the game more challenging. As a player I often end up keeping all my tiles on one side.
- themadcreator 13y agoCool idea! I plan on adding some rigid body physics to this library.
- dpedu 13y agoEver play "Leverage"? It's a board game along those lines.
- cnaut 13y agoI can't tell if the algorithm used for placing tiles is less sophisticated or if removing the numbers makes me a better player.
- themadcreator 13y agoIt's exactly the same under the hood as Gabriele's original 2048 from https://github.com/gabrielecirulli/2048 https://github.com/gabrielecirulli/2048
- rocky1138 13y agoThis is cool! The only problem I have is that the greens are too similar :(
- daturkel 13y agoI'm colorblind and absolutely can't differentiate them at all :(
- themadcreator 13y agoOkay, I updated the colors so the dark green is darker.
- daturkel 13y agoThanks! This is an improvement.
- wololo_ 13y agothese 2048 variations gotta stop pumping in the frontpage
- gcb0 13y agoI've seen it as a seenjs example... whats wrong with that? better than fizzbuzz.
- pokpokpok 13y agovalue should be presented as Z height of the tile as well
- themadcreator 13y agoWouldn't the occlusion of the shapes behind it be confusing?
- deleted 13y ago[deleted]
- japhyr 13y agoI'm not quite sure what I'm doing, but this is the most fun version I've played so far. I'm not sure what I'm doing because I can't keep track of the order the colors appear in.
- themadcreator 13y agoThere's an ordered palette of colors below that matches to the 2^N values from the original. Plus you get used to it after a couple minutes =).
- icambron 13y agoI did manage to get 2048 the first time through, but I made several mistakes thinking I'd be able to merge a couple of purples that weren't really the same. It's less of a problem when they're right next to each other, but when you're thinking ahead, it's easy to get a little lost on the spectrum.
- deleted 13y ago[deleted]
- ericclemmons 13y agoWhat makest his variation fun, compared to others, for me is the incrementing hue. For some reason, it's clearer how to combine them than when they're numbers.
- iLoch 13y agoAnyone else get motion sickness while playing? :/
- Pfhreak 13y agoYes, that rotation is nauseating.
- rwhitman 13y agoI'm still dizzy
- themadcreator 13y agoAlright, for those of you that are experiencing nausea while playing this version of 2048, I've added a "toggle nausea" button to disable the rotation of the board.
- antjanus 12y agoyeah, pretty bad.
- primitivesuave 13y agoThis is easily the most interesting version of 2048 I've seen so far. I really like that there are no numbers displayed on the tiles - after a couple minutes of playing, it becomes intuitive which tiles are at which height.
- themadcreator 13y agoI got the idea for using colors only from http://prism.clay.io/ http://prism.clay.io/. I agree -- the colors become intuitive after just a few minutes.
- awwducks 13y agoNot sure what it says about the colored version of 2048, but I found myself doing much better than the numbered version. My strategy didn't involve as much reading as it normally does. Maybe just one or two moves ahead each time.
- pvnick 13y agoLove it! Although the two shades of blue threw me off a couple times, since they're so similar.
- shocks 13y agoThis is great, but the colours at to similar. Perhaps use some more distinct and vibrant colours? It's difficult to read the board at a quick glance.
- themadcreator 13y agoA lot of people are commenting that the colors are too similar. This is partially due to the prismastic color scheme we chose. The specular phong shading model throws them off a bit as well. Here are the current color values: #ffffff #ffff00 #9aCD32 #2faa2f #20B2AA #1088fF #7b68ee #9932cc #800080 #8b0000 #333333 Any suggestions on a different scheme that has a natural progression and are sufficiently dissimilar?
- frozenport 13y agoAdding numbers would help tell apart tiles.
- nkg 13y agoIf you did it with colors, you could do it with playmates!
- dang 13y agoI know that some of you are sick of 2048, but I think this series of variations on a theme is one of the more interesting things to have spontaneously appeared on Hacker News in recent memory, so I've turned off user flags for this story. Yes, it's a game, and a lightweight game and a knockoff at that. But the creativity with which the experiments have responded to one another is real. We would love to see more of this kind of thing happen on Hacker News; in my mind, it's what it was made for. If HN could be a hotbed for such experiments and improvisation, who knows what might become of it.
- edanm 13y agoAlso worth noting that this is one of those cases where HN spawned something that is very popular outside of HN. It makes me incredibly happy (and proud, if that makes sense) to see random family members and friends, definitely not HN geeks, playing this game. E.g. my Aunt.
- danielweber 13y agoWhile I have issues with how 2048 started as a copy of someone's work, the way people keep on doing versions of it to show off to other people with a "look what I did" seems exactly to meet the "hacker" in "Hacker News."
- stefantalpalaru 13y agoAlmost everything starts as a copy of someone's work. Threes can be seen as a combination of Tetris and sliding block puzzles like '15'.
- arfliw 13y agoWould be way better with numbers on the tiles.
- vlasev 13y agoI have an idea. What if you made this but every time you add to a block, it's height also increases (perhaps linearly with the power of 2)
- themadcreator 13y agopokpokpok also suggested this. I created a branch where you can try it out yourselves! git clone git@github.com:themadcreator/seen.git cd seen git checkout vary-heights npm install npm run site then nav your browser to http://localhost:5000/demo-2048.html http://localhost:5000/demo-2048.html it looks like this: http://snag.gy/RdOtD.jpg http://snag.gy/RdOtD.jpg
- arfliw 13y ago23360 - anybody do better?
- pcurve 13y agoJust when I thought I kicked my 2048 addiction... Great job. I love it.
- sadfnjksdf 13y agoI made more points by just going counterclockwise through the arrow keys over and over: 5368
- alttab 13y agoWhere is the cube version of 2048, where you shift in 3 dimensions. That could be interesting.
- DenisM 13y agohere: http://joppi.github.io/2048-3D/ http://joppi.github.io/2048-3D/
- feacompare 13y agoReally easy to use code! I've used seen.js for a rotating shape in the banner of my website http://feacompare.com http://feacompare.com I still can't get it to load a .obj mesh but that will be even better.
- z3phyr 13y agoCorrect me if I am wrong, Why its not 2.5D ?
- andrewliebchen 13y agoYeah, I expected a 4 x 4 x 4 cube.
- awwducks 13y agoNot sure anyone cares very much, but I like to see the tiles beyond 2048. I got 4096 here on the bottom right. http://imgur.com/e6DcCL5 http://imgur.com/e6DcCL5
- awwducks 13y agoSorry, no luck at 8192. http://imgur.com/UcufCpj http://imgur.com/UcufCpj
- themadcreator 12y agoThe tiles should start to cycle through the colors again after 2048. From 2^12 - 2^22 it does triangular prisms, from 2^23 and beyond it does pyramids. Are you only getting white shapes after 2048?
- themadcreator 12y agoSorry, there was a glitch in the lighting. I fixed it. The next tier of values should now look like this: http://snag.gy/aNY0t.jpg http://snag.gy/aNY0t.jpg