3 ms·
I don't understand what "[computers can't] simulate how that tiny, constant flickering of your eyes affects the shading you perceive" refers to. How can flickin
by vilhelm_s 13y ago
I don't understand what "[computers can't] simulate how that tiny, constant flickering of your eyes affects the shading you perceive" refers to. How can flicking your eyes affect the shading of objects?
In the linked paper[1], the shape-from-shading cue was just a static greyscale gradient, with no eye-flicking. This seems like something that standard computer graphics techniques can emulate easily.
Since the study was done in 1997, I could imagine that the environments they were working with still contained lots of flat polygons. But the modern Oculus-rift runs things like Doom III, where everything is smoothly shaded. So to me it would seem that while the CAVE might have been "sexist", the Oculus isn't anymore? (Of course, there are lots of other depth cues than shading and parallax, and there could be sex differences about how those are prioritized also, but the cited experiment did not study them.)
[1] http://www.danah.org/papers/sexvision.pdf?_ga=1.245737348.1002921219.1392507889 http://www.danah.org/papers/sexvision.pdf?_ga=1.245737348.10...