3 ms·
Couldn't it be much faster considering it runs 'in the cloud'? I'd expect it to be faster than when rendering on the client. You should probably try Octane inst
by Geee 13y ago
Couldn't it be much faster considering it runs 'in the cloud'? I'd expect it to be faster than when rendering on the client. You should probably try Octane instead of VRAY: https://twitter.com/CapeTownC4D/status/451785257289666560 https://twitter.com/CapeTownC4D/status/451785257289666560
- bhouston 13y agoIt can always get faster and it will. :) Everyone is moving to GPU-based renders right now, even V-Ray. I do notice that sometimes this render doesn't respond immediately to mouse movement. Must be some bug. This cloud render of a Porche Cayman is much more responsive: http://jsfiddle.net/bhouston/ED5NK/embedded/result/ http://jsfiddle.net/bhouston/ED5NK/embedded/result/ http://Clara.io http://Clara.io is actually a web-based modeling and rendering tool that also allows you to seamless embed your work in web pages like this as either render embeds or as WebGL embeds. PS. I also think some of our infrastructure is straining a bit with +100 concurrent renders streams.
- Geee 13y agoYup, both of them take at least 1-2 seconds to respond to mouse movements. Could you do WebGL and blend into ray-traced? Have you seen what Octane/Brigade (not exactly same tech, but close) can do in realtime? https://www.youtube.com/watch?v=BpT6MkCeP7Y https://www.youtube.com/watch?v=BpT6MkCeP7Y (you probably have) Anyways, Brigade is coming to cloud as well on AWS GPU instances, so it would probably be easy for you to just use their solution integrated within your modeling tool then.
- bhouston 13y agoIt is possible to integrate Octane/Brigade into our offering. The renderer, be it ThreeJS or V-Ray or Octane, is already a separable model from our tool. Here is the same scene using our ThreeJS renderer (e.i. WebGL) integration: http://clara.io/embed/25bdae43-fba0-4473-af47-3425d36b4eab http://clara.io/embed/25bdae43-fba0-4473-af47-3425d36b4eab We could likely blend the two together. In fact, we & Klaas Nienhuis have done something like that with this interactive demo. The lighting is done via V-Ray but it is baked into the WebGL textures: http://exocortex.github.io/klaas/ http://exocortex.github.io/klaas/