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Games, like movies and music, is a "hits" business. You don't get very far with steady, incremental improvement; it's all about an explosive event that is usual
by cookiecaper 13y ago
Games, like movies and music, is a "hits" business. You don't get very far with steady, incremental improvement; it's all about an explosive event that is usually extremely difficult to replicate without specific deliberation for this purpose.
We've heard about music companies using software to optimize their tracks for maximum "hit appeal", and I think that's what indie games people need to learn if they're looking to get rich. If you want to make it big, imitate and mutate the other popular games, don't try to get fancy. Minecraft is a very simple concept and garnered a large following despite major usability deficits. 0x10c was based on a custom assembly language and fared not so good.
There can be a method to getting rich quick on this medium, but most game developers won't like it.