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WinRT lets you write native Win 8 apps in C++, however it doesn't use LLVM or .NET bytecode. If universal binaries are supposed to be supported across differen
by tdicola 13y ago
WinRT lets you write native Win 8 apps in C++, however it doesn't use LLVM or .NET bytecode. If universal binaries are supposed to be supported across different architectures (like x86, ARM, etc.) I don't know of any other way to support it than fat binaries.