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Does the casual mobile gamer want their casual mobile game on a giant screen? Isn't part of the allure of mobile games that they are private, games that you pl
by JonFish85 13y ago
Does the casual mobile gamer want their casual mobile game on a giant screen? Isn't part of the allure of mobile games that they are private, games that you play in your hand? Why would someone want these broadcast to a giant screen? Does that add any enjoyment?
To me, the Wii U was a failure in this regard. They tried to marry the "fun game in my hand" with the "fun game on the big screen" and the result was a messy, confusing experience.
- alttab 13y agoPossibly. Some games won't cross over well, or at all. For instance, Fruit Ninja wouldn't work. Angry Birds would. Tap Tap Revenge or whatever wouldn't. Etc. One thing to keep in mind is mobile is a form factor, but no longer a "platform." In this case, the platform is Android. There are plenty of game types that would cross over well. Even better if you could sync state between platforms for a seamless anywhere experience. Imagine playing FFVII on your phone, and then when you get home pick up a PS2 like controller and continue playing that same game on your HDTV? I think the biggest hurtle is the fact that consumers already have similar devices, and at $99 its not like the FireTV is a no-brainer. If they timed it right, and people are "rolling over" to the next set of devices?
- angryasian 13y agohave you ever tried playing regular games with virtual controls and buttons on a touch screen. Your fingers slide all over the place. For most titles it borders on unusable. The amount of touch focused titles are actually small in comparison.