3 ms·
I've written a series of articles plus a live demo, with very little previous knowledge required, here: http://gabrielgambetta.com/fpm1.html http://gabrielgambe
by ggambetta 13y ago
I've written a series of articles plus a live demo, with very little previous knowledge required, here: http://gabrielgambetta.com/fpm1.html http://gabrielgambetta.com/fpm1.html
- VinzO 13y agoThanks a lot. It looks very interesting. I will go through it when I have some time. Do you know any good book that covers this subject?
- ggambetta 13y agoNot really... besides these articles, the other two frequently cited sources are Valve (https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking https://developer.valvesoftware.com/wiki/Source_Multiplayer_...) and Gaffer (http://gafferongames.com/game-physics/networked-physics/ http://gafferongames.com/game-physics/networked-physics/). We all say essentially the same, at different levels of complexity. I have a live demo :) But you should read all three to get a complete picture.
- VinzO 13y agofunny, I just checked your profile and noticed you are also in Switzerland :-)
- ggambetta 13y agoSmall world :)