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PS3 games made everyone learn to take advantage of multiple cores, but the incredible single-thread (more like thread and a half with careful manual scheduling)
by unsigner 13y ago
PS3 games made everyone learn to take advantage of multiple cores, but the incredible single-thread (more like thread and a half with careful manual scheduling) performance of the SPUs should not be discounted.
- lucian1900 13y agoThe SPUs were fast, but still a simple design. Some workloads are entirely inappropriate for them. However, lots of generic CPUs will be perform well enough for any task, so more of the overall workload can be expressed as asynchronous tasks. Game devs aren't complaining about the CPU performance.