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Back when I was working on my own MUD, this was one of my intents. I'd set up the system and then define an API off it for anyone to build their own client. Th
by saraid216 13y ago
Back when I was working on my own MUD, this was one of my intents. I'd set up the system and then define an API off it for anyone to build their own client.
This was mostly because I was pretty strongly principled against forcing a particular display on the player. I wanted them to be able to explore via a text-based interface or a graphical one.
...and as it turns out, this was not the most ridiculously ambitious part of that project. :P
- claudius 13y agoBuilding your own mudlib is always the most ridiculously amibitious part of any project of which it is a part :P But don’t most MUD clients follow these principles? Playing with tf5 does give you quite a few advantages over playing with plain telnet.