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Mostly: Setting it up was a pain, developers clearly have no intention of really supporting it (they made explicit that their focus is their cloud project and t
by speeder 13y ago
Mostly: Setting it up was a pain, developers clearly have no intention of really supporting it (they made explicit that their focus is their cloud project and their gamedev projects and that moai SDK is a sort of sideproject), the forum when I was trying to setup Moai was dead, community was overall weak, documentation was wrong and outdated...
I don't doubt Moai technical capabilities, I was very impressed by it, also the fact that it is FOSS is really cool, but the barrier to start using it was too big and insane.
- fit2rule 13y agoNever experienced any of that as a serious problem, but I'm a 'compile from source' guy anyway - but yeah, the devs are of course using MOAI to make their own products (Games) and yeah - there are a lot of forks of MOAI alas, but in the last 6 months the Forum community has really risen to the challenge of self-organizing around all these forks, and this is reflected in the current release that was made by the community. So that has definitely improved. Docs: no longer outdated. Community: very strong - See moaiFiddle, this was born from the community after all. I honestly think if you took a new look, you'd see the issues you described are not really show-stoppers/blocking any more. A lot of us in the MOAI community are busy using the thing to do actual releases ..
- speeder 13y agoMaybe, I will take a look when the next cycle of choosing tech comes. Right now I am in middle of making a point and click adventure with Gideros (obviously, Moai being used for Broken Age was one of the reasons why I looked into it in first place, I assumed that if Tim Schafer found it good for that, maybe for us it would be too). After I finish it and use the engine (I am making a engine to be re-used for several episodes) for a couple games, maybe who knows what we will decide.
- fit2rule 13y agoWell, great, I'd love to know your product when its released, let me know if you don't mind! ;) Apropros MOAI in the future, just let your game start with Lua tables. Doesn't matter what the game is describing, but just .. do it with nice tables[]. Then, attach MOAIProp. :)