4 ms·
He says he stored the map data as a single PNG. So, each pixel specifies what tile type that area of the map is.
by ThatOtherPerson 12y ago
He says he stored the map data as a single PNG. So, each pixel specifies what tile type that area of the map is.
- benpurdy 12y agoThat's correct, it's nothing fancy. Rather than use anything complicated it's so much faster for these sorts of game-jam situations to pack all the level data into a bitmap and just edit it visually. Since I was loading the level image anyway for display, it made the process of editing monster placement, triforce pieces, etc very fast.