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So WebSockets (TCP) isn't good enough for real-time (twitch) games? Edit: One would think you would need client/server prediction in both scenarios - to deal w
by warfangle 13y ago
So WebSockets (TCP) isn't good enough for real-time (twitch) games?
Edit: One would think you would need client/server prediction in both scenarios - to deal with latency inherent in a network transmission.
- exDM69 13y ago> So WebSockets (TCP) isn't good enough for real-time (twitch) games? Depending on your definition of real-time, no, WebSockets probably isn't good enough. In the near future, WebRTC and other future standards may bring some kind of low latency networking to the browser. It still may be used for different kinds of games, though.