5 ms·
I'm sorry a lot of game devs feel this way. As a gamer, I feel some sympathy for this. However, this is a case where the game devs are lacking in vision. (1)
by hosh 13y ago
I'm sorry a lot of game devs feel this way. As a gamer, I feel some sympathy for this.
However, this is a case where the game devs are lacking in vision.
(1) My very first impression of the news last week was: Wow, I did not know that Zuckerberg had the guts and vision. I did not respect Zuckerberg at all. After the news, I see it as not only a big move for Facebook, I also explicitly acknowledge Zuckerberg as a visionary. Where this can go will disrupt what we think of as social networking, and being able to throw away the work which you have a vested interest in in order to bring in something greater, that takes courage.
(2) Discussing this with friends and then looking at what is emerging, it is pretty clear to me that this is not a vanity buy, and that the scope of Oculus has now been expanded to something much much greater than gaming. We're no longer talking about the next evolutionary stage of gaming; we're talking about the next fundamental shift in how the mainstream will interact on the internet. Gamers have this unconscious, perhaps implicit, understanding of what it means to interact with the virtual world; many folks in the mainstream do not. When this pans out in the mainstream (months? years?), it will create a shift in the psychology of individuals, something we have only seen discussed in sci-fi and cyberpunk stories. Or at least, that is the potential. Execution remains to be seen :-)
(3) Game devs in general have great imagination. Like artists, filmmakers, game devs bring their vision out into the world for others to experience. They tend to have a better feel for the future, for what the world can be, than your average person. However, I find it ironic that the game devs are so fixated on Oculus Rift = Gaming Device, that this is one of the rare times game devs failed to see the greater vision.
(4) Based on what Caramack, Palmer, and Abrash were talking about in the articles that have emerged ... until Zuckerberg showed up, they too also framed the Oculus tech as a gaming technology. That was what they sold it as in the Kickstarter, and many people were on board with it. So I understand how many gamers and game devs are up in arms about this. It's also kind of sad to me: these same folks who are so imaginative are failing to see the much grander vision.
- bane 13y agoI agree with the linked article. Games, or at the very least "good" games, with the Rift are DOA. The VR internet or metaverse or whatever is Carmack's idea as far as the public communication has been. The metaverse or matrix or net or whatever is cool and all, and I'm also of the age where that idea is firmly in my head as one of the better use-cases for this kind of tech. But there are a million other use-cases for it too. The messaging that's come out from both Facebook and the Oculus team is that the metaverse now is "the" use-case for the tech. I actually can't stop thinking about the Kinect. People who've taken the time to reverse engineer drivers for it have come up with all kinds of interesting applications for it, but MS bought it up and for many years none of those applications could become mainstream because of Microsoft's exclusivity on the technology. Now with the XBone it's a glorified remote control and the technology is still locked up. The facebook purchase isn't just about games dying, it's about everything but facebook's vision for the peripheral dying and the exploitive and privacy violating way that facebook uses user data. Games are also a pioneering medium for technology (just like Porn). Technology has been pushed forward in no small part because of gaming requirements. Games are not just "a" use-case of the rift, they would have been the primary use case, with everything else falling in behind on to a long tail. In other words, if the raison d'être for the Rift is dead (games), then pretty much all other visionary use-cases for it are dead too. This was my chief takeaway from the article Let's be honest here, VR is going to be used for cyber-sex at some point. Do you think it's okay for FB to have records of who you've virtually seen, how long you virtually performed coitus, what virtual positions you liked and so on and so forth? What about the unknown party that FB sells that information to? You think you can hide behind an avatar or on-line persona? Since when did Facebook let people use handles? [1] Some hypothetical terms of service where this isn't allowed protects you? What stops FB from just changing the terms without your knowledge because your life isn't as easy to monetize as Facebook would like? Carmack and Abrash want to make the Metaverse because it's a very old and very cool dream. Zuckerberg wants to make the Metaverse because of the tremendous money making opportunities it creates. Imagine an entire universe you control and can endless plumb for dollars. 1 - https://www.facebook.com/help/292517374180078 https://www.facebook.com/help/292517374180078
- hosh 13y ago@bane, that's quite the fear. Games are at its core, a subset of experiences. The vast majority of games also reflect the attitudes modern society has: competition instead of cooperation, a fixation on leveling up, an obsession with generating enough realism to impart PTSD, a whole host of dysfunctional dynamics. I say this as one who have enjoyed shooters and strategy games. It is only in indie games you might find something different, something beyond: the upcoming Spirit game, DepressionQuest, Wild Divine, etc. And look at the kind of nerdrage DepressionQuest generated when the creators tried to get it on Steam. I will tell you, all the games out there don't have anything on the kinds of lucid dreams I sometimes have, for both the clarity and vividness as well as the insights gained from having experienced them. The impetus to create a game comes from the a deep, likely unconscious desire, to create non-ordinary experiences, and they are still pale imitation of the real thing. I don't mind that. However, the form in which those experience typically manifests are ... let's see, "tremendous money making opportunities". But thank you for writing what you did. It gave me an insight into why gamers and game dev feel so much rage over this. This dynamic is not about FB or Oculus; it is not about privacy; it looks like it is really about power and control. Games -- or at least, the typical games we have -- create an non-ordinary experience in which the gamer feels more control or power, and this buyout looks like it hit a big nerve with that, like it is taking that away.
- bane 13y agoYou bring up excellent points. I hadn't really as much considered the vibrant indie scene. One of the things that I think people who are passionate about games understand is creating and sharing an experience, and there's a kind of generosity involved. Of course as a game maker you may want to get paid for your time, and maybe make a little profit, but people make games because they love it (the working conditions are generally pretty poor compared to other places they could be using their skillsets). There's recently been a kind of pervasive over-monetization of games that's been happening more and more. The kind of small-experience, indie games and the like really aren't much more different and complex than the freeare and shareware games of the past, but all these free-to-play (with large in-app purchases) or digital only monthly subscription games and similar really set the hairs on the back of my neck on edge. I think the idea of games-as-art wasn't really understood until recently, and now that it is, it's being forgotten as quickly as possible in the big development houses. At the very least there's a few decades of unspoiled retrogames, emulation and the indie scene to keep it alive. I was very excited about a renaissance of this games-as-art vibe with the rift, with some as-yet-unknown dev in their basement building some quirky world or experience to explore (maybe not even in immersive 3d!) but I guess I have to wait now. So I'd add it's about power in both directions. Power for the gamers, but power for the game makers to craft the world of their vision as well. It's all been taken away.
- conkrete 13y agoI agree with what you are saying. But currently oculus releases developer versions of their hardware and an open standard to work with. I can certainly see Facebook pulling in the reigns on this and moving this technology away from games and towards their own platform. (which in my opinion could be a negative thing) I understand a "Meta-Verse" could also be very cool. I just believe many gamers want a gaming VR experience and are now worried the rug may be pulled from underneath them at any time. Hats off to Zuckerberg though, I do believe it was an extremely smart purchase. I like to imagine that I would have done the same thing.
- hosh 13y agoI have to disclose something. I work for a company for which Facebook is our major customer. The person from FB tells us they want something, and we scramble to make sure it happens. I'm currently involved with another open-source release of our product, for which there is also an enterprise version. We are required by FB to keep our open source stuff in line with the enterprise product. I personally like the idea of open-source and the open source community has been very kind to my career. But frankly, this requirement has also been a pain in the ass: FB, or at least this part of FB, are uncompromising when it comes to making sure their infrastructure tools are open, and we've had to scramble a lot just to make sure it happens. Now, if FB want to control the Rift platform, they can do it. What I described is for their infrastructure, not a product one of their portfolio companies is selling. I suspect though, this attitude is baked into their DNA. It isn't even a matter of saying things that the open-source community want to hear; they are more anal about it than we are. As much of a pain in the ass that requirement has been for our work, at least when it comes to infrastructure, they really do mean it when they say they want open standards for their infrastructure. And yes, it makes the whole history FB has with privacy strange to me.
- bane 13y agoWell, open standards do not mean open data. The U.S. government also prefers open standards and open source for example. Open standards and open source means that they aren't stuck with vendor lock-in. If a vendor supplies them with proprietary tooling and then the vendor goes away, they're sunk. In other words, just because the NSA builds and uses Accumulo, doesn't mean they've been good actors with what it does.
- thevardanian 13y agoI don't think people have failed to realize the great potential of Oculus rift, if anything they're the ones that see it. It's just that people don't want FB to be a part of that great change.
- hosh 13y agoThat's my point. Without FB, this tech remains as a gaming tech, not a mainstream tech. The latter is vastly bigger.
- alex_c 13y agoOkay, I will freely admit to also lacking vision. What part of Zuckerberg's genius am I not seeing? Put another way: VR goggles have come and gone in gaming several times, failing each time due to a combination of price, poor experience, and general dorkiness (see also: Google Glass). The Oculus may be different, but the question remains: if VR goggles have failed in the past in the one area they were most likely to succeed, what is the magic sauce that will make them finally succeed in the mainstream? What is the path you see to VR becoming a widely accepted computer interaction method (which I'm not sure I see happening in general), how do you see that adoption happening without first being strongly established in gaming (the most likely early adopter market), and how do you see Facebook helping on that path?
- hosh 13y agoThe Times article was interesting (http://time.com/39577/facebook-oculus-vr-inside-story/ http://time.com/39577/facebook-oculus-vr-inside-story/ I know, I know, paywall), and I observed some pretty nifty psychological dynamic. It was written by someone who wasn't much of a gamer, so I got a chance to see his epiphany through his writing. His mind was totally blown away. He kept talking about the aversion to wear something so ridiculous on there. He had never experienced what it felt like to step into another reality. He said that there "is no edge". The screens wrapped around the peripheral vision. The lag is below the threshold that many would get that sense of "this is not quite real". It goes with the "VR-induced existential crisis" that has been reported with the Rift, and not with any previous technology. You start to forget you're wearing something. I had not experienced that existential crisis when I used the Rift back in Oct, since my astigmatism distorted the viewscreens enough that I can see the edge. But more importantly, I have had a lot of psychedelic experiences and dream experiences where, now, shifting from one seemingly reality to another is not a big deal. The way these folks describe that existential crisis, about how there is no edge reminds me of what everyone says after coming down on their first trip. From my perspective, this technology has the potential to bring to the mainstream what meditators and psychonauts have known about for a long, long time. I've seen an interpretation of the Matrix movie, about how the movie was about a virtual reality that is real; but it misses the main point, that this reality that you are in right now is not as real as you think it is. You're making an interpretation based on sensory data. It is no wonder that this tech induces existential crises :-) And it is in that experience of the existential crisis that something wakes up in the experiencer. You ask some good, specific questions about adoption, and how Facebook will help with that. But that is also looking at it without a sense of how groundbreaking this tech is. It's the kind of tech that someone in the mainstream -- and not gamers who have these expectations in their head -- puts it on, tries it for the first time, and will get it. The game mechanics and the interactions are completely secondary to that experience of the existential crisis, and that alone, I think, will mean some form of the Rift technology, whether it is by FB or not, will emerge. It solves a problem people did not know they have, did not even realize they needed. The demand will be too great for there to be a vacuum.