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Moai is just... terrible. I work with Lua-based engines on my startup, and right now the "winner" is Gideros. Corona is also good (But has several issues that
by speeder 13y ago
Moai is just... terrible.
I work with Lua-based engines on my startup, and right now the "winner" is Gideros.
Corona is also good (But has several issues that made me use Gideros for the current project, but all currently done projects were made with Corona).
Corona is going for HTML5, I hope Gideros can do something like that soon too.
- fit2rule 13y agoMOAI already renders to HTML5. I don't know what you find terrible about it.. but am interested, so feel free to engage me in conversation. FYI, I've been using MOAI for 3 years so I'm not really feeling any negative reactions towards it as a framework - its really done a lot for me as a developer.
- speeder 13y agoMostly: Setting it up was a pain, developers clearly have no intention of really supporting it (they made explicit that their focus is their cloud project and their gamedev projects and that moai SDK is a sort of sideproject), the forum when I was trying to setup Moai was dead, community was overall weak, documentation was wrong and outdated... I don't doubt Moai technical capabilities, I was very impressed by it, also the fact that it is FOSS is really cool, but the barrier to start using it was too big and insane.
- fit2rule 13y agoNever experienced any of that as a serious problem, but I'm a 'compile from source' guy anyway - but yeah, the devs are of course using MOAI to make their own products (Games) and yeah - there are a lot of forks of MOAI alas, but in the last 6 months the Forum community has really risen to the challenge of self-organizing around all these forks, and this is reflected in the current release that was made by the community. So that has definitely improved. Docs: no longer outdated. Community: very strong - See moaiFiddle, this was born from the community after all. I honestly think if you took a new look, you'd see the issues you described are not really show-stoppers/blocking any more. A lot of us in the MOAI community are busy using the thing to do actual releases ..
- speeder 13y agoMaybe, I will take a look when the next cycle of choosing tech comes. Right now I am in middle of making a point and click adventure with Gideros (obviously, Moai being used for Broken Age was one of the reasons why I looked into it in first place, I assumed that if Tim Schafer found it good for that, maybe for us it would be too). After I finish it and use the engine (I am making a engine to be re-used for several episodes) for a couple games, maybe who knows what we will decide.
- fit2rule 13y agoWell, great, I'd love to know your product when its released, let me know if you don't mind! ;) Apropros MOAI in the future, just let your game start with Lua tables. Doesn't matter what the game is describing, but just .. do it with nice tables[]. Then, attach MOAIProp. :)