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Another good one - for those of us who love Lua (I Do!) is the MOAIFiddle editor: http://getmoai.com/forums/moaifiddle-an-online-moai-editor-and-player-t2604/
by fit2rule 13y ago
Another good one - for those of us who love Lua (I Do!) is the MOAIFiddle editor:
http://getmoai.com/forums/moaifiddle-an-online-moai-editor-and-player-t2604/ http://getmoai.com/forums/moaifiddle-an-online-moai-editor-a...
(Edit: some direct links to already-working examples: http://moaifiddle.com/Q09BJWGMW6 http://moaifiddle.com/Q09BJWGMW6 and http://moaifiddle.com/262FBR1ZR8 http://moaifiddle.com/262FBR1ZR8 and http://moaifiddle.com/262FBR1ZR8/2 http://moaifiddle.com/262FBR1ZR8/2)
This is a full-blown (web-based) development environment for the MOAI Game toolkit, which just happens to be able to deploy to not only Android, iOS, Windows, Linux, OSX hosts .. but also - as demonstrated - to html5+js hosts.
So, if you've ever wanted to check out MOAI but have been put off by the need to build your own host for the OS of your choice, you can just use moaifiddle to get your project done, see the results directly in-browser, and prepare your app before even having to download the MOAI SDK. Sweet!
(More details about the cross-platform game toolkit, MOAI, are available here: http://getmoai.com/ http://getmoai.com/)
- woogley 13y agoI love Lua too but I've tried to get into Moai several times and I just can't seem to stomach it. Maybe I let Corona spoil me. The documentation is especially off-putting: http://getmoai.com/docs/ http://getmoai.com/docs/
- fit2rule 13y agoI've been working with MOAI for 3 years now, so I guess I'm quite biased - but I find it awesome. Yes, the Docs - well these are generated docs, courtesy of doxygen. You really need to start at the wiki, and then work your way through all the samples in $MOAI_ROOT/samples/ http://getmoai.com/wiki/index.php?title=Main_Page http://getmoai.com/wiki/index.php?title=Main_Page And of course the tutorials and other refs from the github: https://github.com/moai/moai-dev/ https://github.com/moai/moai-dev/ MOAI does take some patience - but on the other side of that effort, is a fantastic framework that makes game development easy and fun. There's something just so elegant about it!
- speeder 13y agoMoai is just... terrible. I work with Lua-based engines on my startup, and right now the "winner" is Gideros. Corona is also good (But has several issues that made me use Gideros for the current project, but all currently done projects were made with Corona). Corona is going for HTML5, I hope Gideros can do something like that soon too.
- fit2rule 13y agoMOAI already renders to HTML5. I don't know what you find terrible about it.. but am interested, so feel free to engage me in conversation. FYI, I've been using MOAI for 3 years so I'm not really feeling any negative reactions towards it as a framework - its really done a lot for me as a developer.
- speeder 13y agoMostly: Setting it up was a pain, developers clearly have no intention of really supporting it (they made explicit that their focus is their cloud project and their gamedev projects and that moai SDK is a sort of sideproject), the forum when I was trying to setup Moai was dead, community was overall weak, documentation was wrong and outdated... I don't doubt Moai technical capabilities, I was very impressed by it, also the fact that it is FOSS is really cool, but the barrier to start using it was too big and insane.
- fit2rule 13y agoNever experienced any of that as a serious problem, but I'm a 'compile from source' guy anyway - but yeah, the devs are of course using MOAI to make their own products (Games) and yeah - there are a lot of forks of MOAI alas, but in the last 6 months the Forum community has really risen to the challenge of self-organizing around all these forks, and this is reflected in the current release that was made by the community. So that has definitely improved. Docs: no longer outdated. Community: very strong - See moaiFiddle, this was born from the community after all. I honestly think if you took a new look, you'd see the issues you described are not really show-stoppers/blocking any more. A lot of us in the MOAI community are busy using the thing to do actual releases ..
- herokusaki 13y agoHow does MOAI compare to LÖVE in terms of "batteries", codebase maturity and libraries written by the community ?
- fit2rule 13y agoMaturity? Not as mature. Libraries written by the community - surprisingly there are a lot of little/efficient frameworks for MOAI already, like moaigui, Hanappe, and Flower. These are all user-contributed extensions that make working with MOAI even more joyous... But yeah, you'll have to suit up for the task of producing a working MOAI host from sources .. this isn't done for you, it is after all free software and there's nobody to buy a license from ..