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Allowing game creators to profit from their creations incentivizes game creation. I took that as a "given." (One might as well ask why Apple doesn't take a 10
by hapless 13y ago
Allowing game creators to profit from their creations incentivizes game creation. I took that as a "given." (One might as well ask why Apple doesn't take a 100% cut from game sales.)
As for the HTML 5 game, that's a different matter entirely. The Apple App Store is human-curated, so I can reasonably expect curation to promote useful behavior. I cannot demand that from the web.
- mikeash 13y agoI didn't ask why the creators of Threes should be allowed to profit. I asked how giving them more money would help. That's a wildly different thing. As far as I understand it, the creators of Threes have made a decent chunk of money. The question is, why is this not enough to incentivize game creation, and how would blocking a great game like 2048 make things better? Regarding the HTML5 game, I don't see how it's a different matter at all. My point is that you can access things beyond the App Store, and when it comes to small, casual games like this, HTML5 is a great platform. In fact, I wasn't even aware that there was a native version of 2048 on the App Store until I read this article. If you can't demand curation from the web, and if the web is a viable competitor in this space, then how can you demand curation in this space?