3 ms·
You argued that game designs should not be protected, because they are easy to clone. I attempted to point out how a game design is very different from the desi
by hapless 13y ago
You argued that game designs should not be protected, because they are easy to clone. I attempted to point out how a game design is very different from the design of a manufactured article: There are no "patents" for games because games are already "patent" (i.e. open, obvious, transparent)
The seeds of a game's destruction (easy cloning) are planted inside it from its inception (an understandable and compelling gameplay concept)