3 ms·
It took Threes' developers over a year to hone the gameplay concept, but once it was finished, it took only a day to clone it. This creates deeply perverse inc
by hapless 13y ago
It took Threes' developers over a year to hone the gameplay concept, but once it was finished, it took only a day to clone it.
This creates deeply perverse incentives for mobile development.
- mikeash 13y ago2048 is fairly different, so either the specifics were not that important, or the creator of 2048 just got incredibly lucky to hit on a variation that was also great. Edit: OK downvoters, you need to reply and explain what you think is wrong here. It seems pretty straightforward to me. You can't have it both ways. If the details matter so much that Threes required a year to develop to get everything right, then how did 2048 become so successful when it changes so many details?
- program 13y agoI've played both games. The only difference I see (in term of game mechanics) is that 2048 have no "3" tiles but only power-of-2.
- mikeash 13y agoHere's a different opinion from elsewhere in the thread: https://news.ycombinator.com/item?id=7501908 https://news.ycombinator.com/item?id=7501908 Those details seem like exactly the sort of thing you'd spend a long time sweating over if you're going to spend this much time on a game like that.
- gaius 13y agoIt's the same old story of RMS and Symbolics, played out again as farce.
- renata 13y agoAnd 2048 was free while Threes charged $2. If you create something that is very easily cloned for nothing less than ad revenue... this is why the term "competitive advantage" exists.