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There is something to be said about games that are so easily reproduced. I'm not really sure what exactly, but it seems silly that I could make a simple game an
by izzydata 13y ago
There is something to be said about games that are so easily reproduced. I'm not really sure what exactly, but it seems silly that I could make a simple game and then when someone else reproduced it in a day to call them out on it. Kind of like not being able to patent things that are too simple and obvious.
- hapless 13y agoThe word "patent" means open or obvious. Technology innovators are offered an exclusive license in exchange for opening up their manufactured devices, making their designs patent to the reader. Game designs are open by default. They have to be, in order for players to understand them well enough to enjoy them. A quality game design will always look obvious. If it's not simple and obvious, you won't enjoy the game!
- izzydata 13y agoI don't agree with anything you just said. Seems like you took things literally that I explicitly used as a metaphor. I don't really know what you are doing.
- hapless 13y agoYou argued that game designs should not be protected, because they are easy to clone. I attempted to point out how a game design is very different from the design of a manufactured article: There are no "patents" for games because games are already "patent" (i.e. open, obvious, transparent) The seeds of a game's destruction (easy cloning) are planted inside it from its inception (an understandable and compelling gameplay concept)
- danielweber 13y agoThere is something to be said about books that are so easily reproduced. I'm not really sure what exactly, but it seems silly that I could make a simple book and then when someone else reproduced it in a day to call them out on it. Kind of like not being able to patent things that are too simple and obvious.
- izzydata 13y agoThe code would be entirely different so that isn't really the same thing.