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He obviously did not try the demo. The demo meets all specs that Mike listed in his talk and it exists today, thus nullifying the entire thrust of the article.
by jblow 13y ago
He obviously did not try the demo. The demo meets all specs that Mike listed in his talk and it exists today, thus nullifying the entire thrust of the article.
The demo is not consumer-product-ready, as it is currently expensive and the tracking requires you to paper your room. But those things are all solvable (inevitably with a bit of time, which is why Mike said 'within two years').
A number of the key people responsible for the Valve work are now at Oculus with a mandate to consumerize the best tech possible. So yeah, it is going to happen. Do not believe this article. Oculus CV1 may not get all the way there but it will be better than is necessary to show clearly the writing on the wall (the main factor in its quality being cost, which the Facebook deal helped tremendously with). CV2 will, I expect, be pretty badass.
(I have tried the Valve demo and then spent a few days working with my game on their hardware.)
- nasmorn 13y agoAlso if conditions need to be perfect but the effect is incredible we will just see the return of the arcade. The OP can have fun with candy crush 2 waiting outside while I fly my cowing through the death star for real. If VR is good people will queue to pay for it, even if doesn't work at home for another 10 years.