3 ms·
I do tonemapping in a final compositing step of deferred rendering. Here are formulas: http://filmicgames.com/archives/75 http://filmicgames.com/archives/75 J
by bd 13y ago
I do tonemapping in a final compositing step of deferred rendering. Here are formulas:
http://filmicgames.com/archives/75 http://filmicgames.com/archives/75
John Hable did a great job proselytizing virtues of linear space lighting and proper tonemapping.
http://filmicgames.com/archives/category/tonemapping http://filmicgames.com/archives/category/tonemapping
http://filmicgames.com/archives/category/gamma http://filmicgames.com/archives/category/gamma
There have been also SIGGRAPH course if you want to delve-in deeper:
http://renderwonk.com/publications/s2010-color-course/ http://renderwonk.com/publications/s2010-color-course/
- lcrs 13y agoThose SIGGRAPH talks, OCIO and Jeremy Selan's http://cinematiccolor.com http://cinematiccolor.com have been a touchstone a while :) Thank you so much for the filmicgames link, that's exactly what I was curious about. In return maybe I can offer the Academy's linear-to-display reference rendering transform, which is intended to replace the myriad of tonemapping LUTs currently used for film: https://github.com/ampas/aces-dev/blob/master/transforms/ctl/rrt/rrt.ctl https://github.com/ampas/aces-dev/blob/master/transforms/ctl...