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It'd be easy to believe that, because it is reassuring in a way that calms anxieties about the future of Oculus. But you only have to look back to Doom 3 to se
by forgottenpass 13y ago
It'd be easy to believe that, because it is reassuring in a way that calms anxieties about the future of Oculus.
But you only have to look back to Doom 3 to see the cracks in that idea. Many design decisions of that game were unpopular when it was released, and over the following years it came out that those decisions were driven by technical aspects of the engine. Where rather than the engine sacrificing for the design, design sacrificed for the engine.
So it'd be easy to make the less immediately appealing argument that they should push back on Carmack's vision when they think it's gone off the rails.
- dvogel 13y agolinks? As I remember it, most of the issues were around the fixed frame rates that were an attempt to unify PC development with console development. Perhaps I am confusing Doom 3 for another game though.
- forgottenpass 13y agoThe poster child is the flashlight, sounds stupid now but I remember how much shit it stirred back then. The rest I don't remember off the top of my head, and don't feel like scrubbing through days and days of Bombcast to find. "Carmack has also admitted that the flashlight was not attached to the weapons in the original version of Doom 3 due to performance issues" ... http://www.dsogaming.com/news/john-carmack-speaks-30fps-on-consoles-60fps-on-the-pc-doom-3-levels-more-taxing-than-rage/ http://www.dsogaming.com/news/john-carmack-speaks-30fps-on-c...