3 ms·
Instead of the split-sharding of servers for people who enjoy different themes, I always thought a company should explore how much theme could be changed on the
by MWil 13y ago
Instead of the split-sharding of servers for people who enjoy different themes, I always thought a company should explore how much theme could be changed on the fly depending on the specific individual present in the environment.
Example: I design a castle which really just amounts to walls + ornaments. For someone else with "space theme enabled" the castle appears as a floating ship which is just walls + ornaments at the same scale. Costumes are obviously easy to deal with. I know it's not without it's limits but it always seemed like Minecraft's texture packs were a good conceptual start since they can be server-forced or client-forced.