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Guild Wars worked because it focused on combat and the rest was never a focus, once you got to level 20 there was a grind for items and nothing else. The probl
by philliphaydon 13y ago
Guild Wars worked because it focused on combat and the rest was never a focus, once you got to level 20 there was a grind for items and nothing else.
The problem with level based systems is you end up with zone restrictions. There's no reason to explore most of the map because its too low level, items are not useful, etc.
UO worked cos you could go anywhere, at any time, and harder places usually meant you needed a few friends to go with you. You could still do it yourself by pulling and picking off mobs, if they didn't respawn while you were killing stuff that is.
I miss UO...
The creator of Ultima and UO is making a new game called Shrouds of the Avatar.