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That would be a pretty terrible PR move by nVidia. While I hate the fact that they don't open source their stuff, I have to give them props because their blobs
by Morgawr 13y ago
That would be a pretty terrible PR move by nVidia. While I hate the fact that they don't open source their stuff, I have to give them props because their blobs drivers work really well on Linux too.
Abandoning Linux is definitely the wrong move, especially now that the gaming community is thriving.
- pekk 13y agoTerrible PR among the tiny minority of Linux users. Most people are using Windows or Mac and most of those are either completely ignorant, completely indifferent or actively hostile to Linux
- Morgawr 13y agoYou're not too familiar with the gaming community and the noise they can generate, are you? Just look at the Oculus deal, if you're in the gaming industry you definitely don't want to piss off gamers, no matter how much of a minority they can be. This said, Linux is thriving a lot these days and is gaining a huge momentum as far as gaming goes. The community is constantly growing, the tools are all coming to Linux, SteamOS is right behind the corner, more and more companies are targeting the Linux platform, etc etc. Bailing out of the Linux ecosystem now would be a terrible and shortsighted move on behalf of nVidia.
- cookiecaper 13y agoWhat are we supposed to learn about the power of gamers from the Oculus deal? They can whine on forums and cancel their pre-orders? That has been the only visible "negative" consequence of the Oculus/Facebook deal thus far.
- gravitasaxe 13y agoCancelled preorders, permanent PR damage, several dozen projects have been canned & fear has replaced confidence in consumers & devs alike when talking anything Oculus now. Not the rule but it's prevalent. You downplaying the impact is just plain stupidity.
- cookiecaper 13y agoI mentioned canceled pre-orders and I don't think that was unanticipated. I don't know how many were canceled, but with Facebook's coffers backing Oculus VR now, I must say I don't think they're overly concerned. My understanding was that the DKs were being sold primarily to finance further development and prototyping (and in particular to provide proof to suppliers that sufficient volume would exist), which is now a non-issue since they now have essentially as much money as they want, and can order x million units to get bulk pricing regardless of consumer demand. The only major project that's been canceled was Minecraft, which Luckey privately pointed out was complete and utter vaporware anyway. I have a DK1 and I can tell you that most "Rift projects" were one-off tech demos that mostly weren't maintained, and no one will miss. If OVR continues to develop a good product, people will continue to develop for their platform, whether Facebook owns them or not. What PR damage, outside of the group that they expected would be unhappy? It's all over the head of people who didn't know what Oculus was before the acquisition. I don't think people who aren't part of the industry really care, because they don't know anything about it. To the extent that it was covered by mainstream outlets, it was because Facebook bought another company, not because they were outraged that the dream of Oculus VR was being destroyed by FB. Fear hasn't replaced confidence in all consumers and developers. Logical persons may have their opinions and predictions, but no one is justified in anything beyond "wait and see" until something actually happens. I'm not downplaying the impact of the ire of the gaming community. I just don't think there's been a noteworthy one other than the vast amount of fruitless rage that's filled tech forums recently. Perhaps we disagree, but I don't think my assertions are "plain stupidity".