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Wow, this is awesome news! Michael and John are reunited... I mean, recall in the Graphics Programming Black Book, when Michael starts off in the introduction
by Arjuna 13y ago
Wow, this is awesome news!
Michael and John are reunited... I mean, recall in the Graphics Programming Black Book, when Michael starts off in the introduction with, "What was it like working with John Carmack on Quake? Like being strapped onto a rocket during takeoff – in the middle of a hurricane." [1]
Plus, Michael's quote from the announcement, "I now fully expect to spend the rest of my career pushing VR as far ahead as I can." Great things are ahead!
If you've missed Michael's writings on VR, you are in for a real treat:
Why Virtual Reality is Hard (And Where It Might Be Going):
PDF:
http://media.steampowered.com/apps/abrashblog/MAbrash%20GDC2013.pdf http://media.steampowered.com/apps/abrashblog/MAbrash%20GDC2...
PowerPoint:
http://media.steampowered.com/apps/abrashblog/MAbrash%20GDC2013.pptx http://media.steampowered.com/apps/abrashblog/MAbrash%20GDC2...
Two Possible Paths into the Future of Wearable Computing: Part 1 – VR
http://blogs.valvesoftware.com/abrash/two-possible-paths-into-the-future-of-wearable-computing-part-1-vr http://blogs.valvesoftware.com/abrash/two-possible-paths-int...
Two Possible Paths into the Future of Wearable Computing: Part 2 – AR
http://blogs.valvesoftware.com/abrash/two-possible-paths-into-the-future-of-wearable-computing-part-2-ar http://blogs.valvesoftware.com/abrash/two-possible-paths-int...
When it comes to resolution, it's all relative
http://blogs.valvesoftware.com/abrash/when-it-comes-to-resolution-its-all-relative http://blogs.valvesoftware.com/abrash/when-it-comes-to-resol...
Latency – the sine qua non of AR and VR
http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-non-of-ar-and-vr http://blogs.valvesoftware.com/abrash/latency-the-sine-qua-n...
Raster-Scan Displays: More Than Meets The Eye
http://blogs.valvesoftware.com/abrash/raster-scan-displays-more-than-meets-the-eye http://blogs.valvesoftware.com/abrash/raster-scan-displays-m...
Game Developers Conference and space-time diagrams
http://blogs.valvesoftware.com/abrash/game-developers-conference-and-space-time-diagrams http://blogs.valvesoftware.com/abrash/game-developers-confer...
Why virtual isn't real to your brain
http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-to-your-brain http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-...
Why virtual isn't real to your brain: judder
http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-to-your-brain-judder http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-...
Down the VR rabbit hole: Fixing judder
http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hol...
[1] http://twimgs.com/ddj/abrashblackbook/gpbbintr.pdf http://twimgs.com/ddj/abrashblackbook/gpbbintr.pdf
- deleted 13y ago[deleted]
- loup-vaillant 13y ago"No such item." You may want to check your URL.
- jczhang 13y agodude, thanks for all this good stuff.
- kranner 13y agoHis talk on Persistence in VR was very informative for me: https://www.youtube.com/watch?v=G-2dQoeqVVo https://www.youtube.com/watch?v=G-2dQoeqVVo