3 ms·
three quick thoughts here. 1) you're bang-on-correct. 2) that why i only read industry analysis from folk who are making money for a living doing it. not a g
by m3mnoch 13y ago
three quick thoughts here.
1) you're bang-on-correct.
2) that why i only read industry analysis from folk who are making money for a living doing it. not a guy who hasn't shipped a game. not a guy who's only tinkered with small libraries.
3) more to your point, a hobbyist can't even USE unreal or cryengine. how many posts of "why doesn't this look better? i'm using unreal!" have you seen? "well, for one thing, you don't know a lightmap from a bumpmap and your game stutters because your objects have 50,000 tris and you're doing 200 draw calls on each one...."