4 ms·
I think it's perfectly reasonable to start a game development with "what would I like to play?" rather than "what would the market buy?".
by luizpv9 13y ago
I think it's perfectly reasonable to start a game development with "what would I like to play?" rather than "what would the market buy?".
- jeremiep 13y agoWorking in the game industry, I see "what would the market buy?" generating much more crappy content than "what would I like to play?" Usually it's a mix of both that makes it happen, you start with what you want to play and adapt it so others want to play it too.
- k__ 13y agoI've looked in the mobile-game market and most of the people I met told me, they have to sell mini-games to publishers/sponsors to make money. They have to think what the sponsors want, not what they or the players want.
- jeremiep 13y agoMobile is an entirely different medium with a completely different target demographic. They are most often targeted at casual gamers with a huge focus on micro-transactions. Most hardcore gamers stay far, far away from such games. Most of the mobile development I see is as you said, for the publishers/sponsors to make money rather than for the consumers to enjoy. Rather sad indeed.
- cclogg 13y agoHonestly I'm kind of sad by this, being a player of mobile games. I've found over the years there's just less and less interesting stuff, to the point where I just haven't downloaded a game in months. I'm sure there's good ones out there but it's tough to find given they're being drowned out by incumbents with big marketing $. And the top 100 lists have usually been an instant-avoid for me, as they have tended to be either freemium-milk-the-user games, or brand-name-port of something that would be better on PC. So I guess at the end of the day, I'm no longer a target demo lol.