4 ms·
I find that this is ridiculous and missed: Unreal / Cryengine = 5% (Negative responses of high cost) But they actually provide the tools and are makers Apple/
by baldfat 13y ago
I find that this is ridiculous and missed:
Unreal / Cryengine = 5% (Negative responses of high cost) But they actually provide the tools and are makers
Apple/Google = 30% for providing an app that lets you support their OS (What's an OS without Apps)
- khc 13y agoWhy is this ridiculous? Without Apple/Google, how would you distribute and market your apps?
- k00pa 13y agoIF there weren't App Stores or anything, it would be possible to download applications from websites. So basically you would distribute the same way as in PC. You buy the install files in physical/digital form and install it. Then enter cd-key or something. And of course somebody would come and make some kind of store to make the purchasing easier just like on PC. (for example Steam) And yeah. Its ridiculous when Apple/Google take shares of the profits, comparing to what UE4 for example takes.
- mcphage 13y ago> So basically you would distribute the same way as in PC. You buy the install files in physical/digital form and install it. That's how you used to buy apps for phones. And you know what? Not many people bothered; it was a pain in the ass. And heck, you can still do that on PCs, but most people go through Steam—because it's a much better buying experience.
- wolfgke 13y agoExactly the same way you distributed applications on PC/Mac before the advent of appstores.
- logicchains 13y agoSteam, or something like it?
- obsurveyor 13y agoGuess what? Steam takes a 30% cut too!
- Shorel 13y agoI wish we could know what's the percentage for Steam.
- JTon 13y agoBest guesses place it at around 30%
- reubenmorais 13y ago30%: "Notch on why Minecraft still isn't on Steam": http://www.pcgamer.com/2012/07/25/notch-on-why-minecraft-still-isnt-on-steam/ http://www.pcgamer.com/2012/07/25/notch-on-why-minecraft-sti...
- Holbein 13y agoThat 30% refers to something else (according to the article, 30% of PC games sold are sold on steam).
- reubenmorais 13y agoNo, it's about Valve's cut. ~75% of digital PC games sold are sold on Steam. "Valve captures 75 percent of the global market for digital PC games through its Steam store, researcher IHS Screen Digest has estimated." http://www.bloomberg.com/news/2013-11-04/valve-lines-up-console-partners-in-challenge-to-microsoft-sony.html http://www.bloomberg.com/news/2013-11-04/valve-lines-up-cons... And also: "Publishers earn a gross margin of around 70% on Steam, compared with 30% via retail stores." http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html http://www.forbes.com/forbes/2011/0228/technology-gabe-newel...
- happyscrappy 13y agoThey have hundreds of millions of credit cards on file and handle the billing and payments. If you want to run your own login and payment you are free to do so, this is exactly what we do now, although on smaller apps we gave up the 30%.
- drewying 13y agoI didn't think you could run your own login and payment on Apple. Or have they changed that?
- Guvante 13y agoUnreal helps your developers make the game. Apple gives you a market place to provide marketing, handles the "do I trust them" problem, makes the pain to pay nearly non-existent (another CC form?), and handles the installation process for you. Ditto for most other platforms. The platforms are more acting like Publishers than frameworks now, so directly comparing these prices is a bit hard.