4 ms·
This is a great read. As someone who pooped out a low quality clone of Threes for the purpose of teaching myself d3 ( http://www.kongregate.com/games/honkskill
by honksillet 13y ago
This is a great read.
As someone who pooped out a low quality clone of Threes for the purpose of teaching myself d3 ( http://www.kongregate.com/games/honkskillet/menage-a-threes http://www.kongregate.com/games/honkskillet/menage-a-threes ), I can say that there is a mile of difference between the polish of Threes vs 2048.
Also, I agree with the 3's creator when he says that 2048 is essentially broken. I had played 3s before playing 2048. I got 1024 on my first play through, and the middle part of the game was so tedious I resorted to the alternating up, left strategy just so I could advance the game. It's a little weird that a clone of a clone got so much attention.
- ijk 13y agoI think the tipping point was that 2048 was open-source, on github, and had some low-hanging fruit in terms of improvements or variations. Once the simple changes had been exhausted, the momentum was there to sustain attention for more elaborate but mostly still incremental changes. If everyone had to code it from scratch, we would have seen far fewer versions. I think it's an interesting study in the possibility space of a design, a breadth-first search by the masses vs. the depth-first search by the Threes developers.