3 ms·
There's probably better ones avaliable now on github, but this one caught my eye. I was wondering, are there any examples of mazes (real or programs) where the
by TonyNib 13y ago
There's probably better ones avaliable now on github, but this one caught my eye.
I was wondering, are there any examples of mazes (real or programs) where the structure, rules or walls change based on a certain algorithmic pattern?
So that you've not only got to find the right way out, but you must crack the code before a way out is even possible.
Kind of like the movie Cube:
http://www.imdb.com/title/tt0123755/ http://www.imdb.com/title/tt0123755/
- mistagiggles 13y agoThere is a (First person, 3D) game, Antichamber, that has some elements of this. The room/corridor around you can change by looking, such as: Walk up to dead end. Turn around. Corridor is no longer there, a dead end instead. Turn around again. There is now a brand new corridor in fron of you. (These changes never visibly happen, but happen when they are out of view) Another (more maze like) example can be seen here: https://www.youtube.com/watch?v=v4JxhiNz8ec https://www.youtube.com/watch?v=v4JxhiNz8ec (first video I found, there a probably better examples)