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Author here. It uses color info as well as depth for tracking. Otherwise, it'd fail if you pointed the camera at featureless geometry, e.g. walls, floors.
by nobbis 13y ago
Author here. It uses color info as well as depth for tracking. Otherwise, it'd fail if you pointed the camera at featureless geometry, e.g. walls, floors.
- phorese 13y agoLooks great :) In the video it looks like you are using a volumetric representation, perhaps an Octree+isosurface extraction?
- nobbis 13y agoCorrect. It stores a volumetric signed distance function in a tree-structure, which makes mesh generation (and raytracing) simple and fast.
- druidsbane 13y agoCan it stitch together much larger captures? eg: a building exterior and interior?
- nobbis 13y agoYou can download and manually align separate captures to create a larger mesh but, no, Forge doesn't do this automatically yet. On the roadmap, but won't be in the first version.
- joshvm 13y agoLooks neat - what depth sensor were you using to generate that video? It's not totally clear to me from the comments.