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> "The PS4 has nowhere near that ability for graphics." Neither do most gaming PCs today, but of course that comes with many caveats. The PS4 (and most modern
by potatolicious 13y ago
> "The PS4 has nowhere near that ability for graphics."
Neither do most gaming PCs today, but of course that comes with many caveats. The PS4 (and most modern gaming rigs) don't have the ability to run Crysis 3, at max settings, across two 1080p displays, sure.
But it isn't Crysis 3 on max or the highway. There is a lot of middle ground to be had. Naturally, even most PCs today can't run Crysis 3 on max and maintain 60fps, unless we're talking purpose-built high-end gaming rigs.
The two big things you can't lose in VR is latency and framerate, without these two factors the whole experience just sucks profoundly. The resolution is more negotiable.
The problem with the Oculus DK1 and its low-res screen isn't that it's low-res, it's that it has huge pixels, and the gap between each pixel on the LCD is plainly visible to the user. This is the infamous "screen door". A higher density/resolution screen that's upscaling from a lower-resolution signal would not suffer from the screen door effect. Upscaling is totally a viable option.
Beyond that, the PS4 absolutely has the ability to push 2x1080px60Hz, it just can't do it with enormously complex graphics. This may mean we'll have to settle for stylized graphics instead of photo-real, but such is the reality of ultra high-res gaming in 2014 (whether it's a single 4K screen or multiple combined smaller screens).
Let's be honest, if the base requirement for effective VR experiences was a quad-core with SLI GTX TITANs, the Oculus Rift would've made a loud thump in the market as it hit the ground. To stand any real chance at success Oculus, and everyone else, has to include "mid level gaming PCs" in its target demographic, whether it comes in the form of an Xbox One, a PS4, or a Windows PC.
Don't get me wrong, I'm very disappointed that Oculus got acquired by Facebook, but Sony's product is far from DOA, especially not on account of the PS4's graphical horsepower.