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The "scale" JC is referring to is not hardware production. It's the virtual reality. Millions of people interacting in real time in a virtual universe in which
by fchollet 13y ago
The "scale" JC is referring to is not hardware production. It's the virtual reality. Millions of people interacting in real time in a virtual universe in which they are actually present.
Think of it as similar to the scaling challenges of MMORPGs. Only much worse.
- samstave 13y agoIt is both; FB makes a shit-ton of HW with their open-cmpute platform.... They have a lot of XP in building real physical shit these days. Scaling traffic is a non-issue for them.
- jpwright 13y agoA consumer product like the Rift is an entirely different proposition with an entirely different set of challenges. The Open Compute project was essentially Facebook giving away some of their data center designs and specifications (mostly things like server racks and power management), with a few other companies joining the initiative but with none of the designs actually being used on a significant scale. Also worth noting, the head of OCP left Facebook today. http://www.pcworld.com/article/2111680/open-compute-project-chief-frankovsky-quits-facebook.html http://www.pcworld.com/article/2111680/open-compute-project-...
- samstave 13y agoThere are some other items that FB makes, which are not in the OCP though... such as the super dense fiber switch... My point is that they are not strangers to manufacturing tech...
- drivingmenuts 13y agoHow much experience do they have marketing that tech? I've never heard of someone selling a Facebook-brand router. The few times I've heard of FB involved in an actual product, it tanked or disappeared, never to be spoken of again. Facebook phone, anyone? There's a world of difference between a potential item, like the FB phone and an actual, demonstrated item, like the Oculus Rift, so they might get some points there. But their record ATM is non-existent, AFAIK.
- sillysaurus3 13y agoI don't think that's true. There is no scaling involved with virtual reality except the hardware, because the hardware enables the platform. "Virtual reality" isn't a single application, it's a bunch of applications created by developers.
- fchollet 13y agoNo, it is factually true. JC on Twitter: "I have a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale." https://twitter.com/ID_AA_Carmack/status/448631430533246976 https://twitter.com/ID_AA_Carmack/status/448631430533246976
- sillysaurus3 13y agoIf Oculus's plan all along was to create a giant MMO powered by Rift headsets, then this is the first I've heard of it. Interesting. I think a bunch of smaller apps created by developers has a better chance of being successful. EDIT: By "giant MMO" I mean "metaverse from Snowcrash," not "video game."
- anigbrowl 13y agoWell Second Life is instructive here, I felt they ran into scaling problems. You could also consider Eve's non-sharded world - OK Eve is a game, but a sufficiently complex and elaborate one as to be a good proxy for an immersive virtual environment. I don't know exactly what Oculus's plan was but it'd be foolish to ignore this obvious application, and that certainly seems to be where Mark Zuckerberg sees the value in it, if we are to take his speech on the conference call at face value.
- sillysaurus3 13y agoAfter thinking about this some more, I think it's going to come down to: "Can they make their Metaverse cool?" Zuck probably has some tricks up his sleeve to accomplish this goal. And he's been able to learn from G+ about how not to go about it. Whether the Metaverse is cool will make or break its popularity. It's what made Facebook's. The coming years are going to be pretty interesting.
- Gormo 13y agoSecond Life?
- wtallis 13y agoOk. But how much realtime stuff has Facebook done? (IM doesn't count.) Do they have any credible experience with anything more specifically relevant than just running large data centers?
- debaserab2 13y agoWhat kind of credentials do you need other than "large data centers" the scale of Facebook? IM doesn't count - so what does?
- GBond 13y agoAnd PHP... infinite cred for scaling PHP.
- astrange 13y agoWhat do you think is hard about that? PHP does everything you want for scalability, up until people force in second-system PHP frameworks that load and configure themselves on every new request. Now, that old LAMP Apache+mpm_worker setup, that one was bad.
- shaneofalltrad 13y agoIf they can get MySQL to scale in those data centers, I am sure they can attach a tv helmet to a large population. I still think Sony will come out on top though, they know this business better and have the battle scars with Microsoft.
- stormcrowsx 13y agoWhy does it matter, scaling realtime is just like any other programming related challenge. It doesn't take doctorate degrees, just a team of programmers who are willing to learn about the problem area.
- deleted 13y ago[deleted]
- grondilu 13y agoThat's what I understood as well. But I thought OculusVR was making a VR headset, not VR content. Since when was OculusVR supposed to build the metaverse? I thought they only wanted to build the tools to access it.
- IE5point6 13y agoNo one asked Oculus for Second Life 2.0. We asked them to make a good piece of hardware and SDK
- roc 13y agoActually, I think the "scaling" is the money to hire the staff they'll need to improve their technology, in this time before they have a chance at a sufficient revenue stream to bootstrap. Facebook-type users are a decade or more away from VR. They don't "do" fiddly interfaces and rough edges. Even if the hardware was there, the usability isn't.
- ThomPete 13y agoExactly, not unlike the reason why Nest found it ok to get bought by Google.
- roc 13y agoAnd not unlike Facebook/Oculus, Google/Nest makes perfect sense from the Nest side and very little from the Google side. In both cases there are potentially large payoffs in the long term. But they're extremely high price tags for decade-plus plays in which the acquired company has little to no particular proprietary technological edge.
- ThomPete 13y agoNest makes perfect sense for Google. It's all about automation.
- jimmaswell 13y agoAnd why would this be so much harder to scale than just normal MMORPG physics, which it is? The headset just lets you look at the rendering in a new way.