3 ms·
"And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition." The community raised $2.5 million, which (in part
by cwyers 13y ago
"And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."
The community raised $2.5 million, which (in part) enabled Oculus to build the first round of prototypes. That's great. I'm sure that the Kickstarter money was burned through a long, long time ago. And as far as I know, Oculus has delivered on every backer reward it offered. So backers got to do two things: they got the rewards they were promised, and they got to support Oculus' growth -- as far as I know, that is exactly the premise of Kickstarter.
So now Oculus has grown, and as Notch himself says:
"They had fixed all the major issues, and all that remained was huge design and software implementation challenges."
Huge challenges. Including scaling up from building limited quantities of developer kits to trying to mass produce consumer hardware. Oculus was helped to get to this point by Kickstarter money, but that money wasn't going to get them any further, and there's still a very large gap between where Oculus is now and where they (and their backers) want them to be.
Do I trust Facebook? No. Would I trust Microsoft or Google or Amazon or Apple? Not really. But I don't need to trust; I can simply wait and see what Oculus does with the money Facebook is giving it, and see what Facebook expects of Oculus in return. It COULD be bad. Or it COULD help Oculus grow. But the feeling of betrayal by the Kickstarter backers seems to me misplaced; you paid money to help Oculus grow and succeed, and they have.
- WalterSear 13y agoThere are literally hundreds of product design firms that could have helped them with this that you never hear about, that are well versed in bringing mass produced technology products to market. Facebook doesn't have any of that: all it has is money, which I am certain that Oculus wouldn't have any trouble raising on its own. Source: a family member works for one, and is in China right now, producing headphones for Dr. Dre.