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"I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar?" -- But that was Se
by fernly 13y ago
"I think social could become one of the biggest applications of VR. Being able to sit in a virtual living room and see your friend’s avatar?" -- But that was Second Life! I'm trying to imagine what 2L would have been like with convincing VR.
First, probably not anywhere near technical feasibility for at least several years. Remember the lag when a bunch of avatars were in one place? Or how long it took for a scene to fill in after you teleported? And the bandwidth, good lord...
But then I imagine what it would be like if the bandwidth and server performance issues were magically solved. And I realize that it was all imagined before decades ago, in Snow Crash[1].
[1]http://www.amazon.com/Snow-Crash-Neal-Stephenson/dp/0553562614 http://www.amazon.com/Snow-Crash-Neal-Stephenson/dp/05535626...
- meowface 13y agoI wonder how the lag problems could be prevented. Even if 1 or 10 Gbps links were in every home, that isn't really going to help with latency if someone in Korea is trying to do something in true real time with someone in the US. It's a big problem even for much less ambitious "VR"-esque worlds like MMORPG games. Usually they'll have to locate one server in Asia, one or more in Europe, one or two in America, etc. to accomodate for lag.